

These will be DeNA games using Nintendo characters. Sign me up!” But that’s not what’s happening here. “New, original games from Nintendo for iPhones? That means a new Legend of Zelda for iPad.
#DONKEY KONG COUNTRY EMULATOR MAC PORTABLE#
“To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created,” DeNA said, “rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.”


“We have no intention at all to port existing game titles for dedicated game platforms to smart devices,” said Nintendo CEO Satoru Iwata, “because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP.” Unfortunately, because this is Nintendo we’re talking about, the reality is more complicated than the headline: Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch… The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read: “Nintendo to start making iPhone games, including first-party IP like Mario.” But if I was mildly displeased with Nintendo as a company during its haughtiest years - the time when most of its key third-party developers walked away - I’m downright angry with it today. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. Unfortunately that means there's no possible workaround, other than not using MacOS.My feelings for Nintendo are complicated. * There's a work-in-progress Metal graphics backend that /should/ avoid many of those problems, but it's not complete and not yet usable for anything but development.ĮDIT: Apparently this is caused by MacOS not supporting an opengl extension required for correct rendering (not *just* performance). Unfortunately, Apple have decided to abandon their OpenGL implementation, which dolphin currently* uses, so that's often the limiting factor, as it doesn't expose extensions dolphin pretty much requires to render stuff efficiently, even on fast hardware that could easily support those extensions. The "sound being really bad" is likely simply because it can't keep up with 100% emulation speed - so it finishes playing each audio buffer before it's got the next one ready, causing it to cut out and stutter. Would you please send me a link where I can find these settings? Graphical/enhancements/hacks is what I was asking for cos I'm not able to find anywhere those settings. (05-15-2018, 04:47 PM)Looser Wrote: yes, I tried super mario wii and it seems is ok, but sounds is very bad too.
